The subtle animations show how much care was put into the sound pixel-based artwork of the title, so much so that even the Coromon move organically during battle. Coromon evolve into superior forms when they gain enough levels, and they learn new techniques which can be adjusted from their menu, a solid quality improvement, allowing the player to customize nicknames and moves on the fly is a generous option and helps not break the pace of the game. The different colourways give the potency of a mon’ to the player upon encounter and finding a more potent one will reward the trainer with a more powerful beast complete with a new colourway.Ĭoromon are small and unimposing when introduced in their first forms, but then they become fearsome creatures that have stunning animation, in gorgeous pixel styled artwork. Potency is what the colour of a Coromon signifies, a ‘Potent’ monster will be more vibrantly styled, and a ‘Perfect’ one will really stick out. Coromon embraced the idea behind Shiny variant styles and made them a main function of the title. The star of the show however can’t be overstated, the Coromon the player can collect, train, trade, and evolve are by far the best part of the title.Īfter selecting a starter from three impeccably designed creatures - a small water shark Nibblegar, a polar bear CubZero, and a fire tortoise Toruga - you’ll start to notice a trend after receiving manuals that function as reading help for when you forget a game function. For those deeply entrenched into the hardcore Pokémon scene, the hard difficulty is basically a built-in Nuzlocke setting, and you can throw on a slider that lets you STEAL other trainers Coromon, with the catching mechanism called Spinners which are definitely not Poké Balls. There are difficulty options here as well. Moves are named well, like ‘Cinder’ does fire damage, and ‘Splash’ does water, unlike the useless function it had in different games. This does add variety and strategy, but with only seven types it can get simplistic quickly. There are seven Coromon typing’s that function with rock, paper, scissors weakness effects, as well as six ‘skill’ types that each Coromon has a strength and weakness to. “Coromon, is a fantastic love letter to its inspiration.”īattling is traditional turn-based gameplay, where stats determine who acts first, damage output and so on. TRAGsoft had fun inserting these into the game, and they’re well worth locating, a novel idea. I’ve gotten hit with the move ‘Pocket Sand’ so often, I’m sure King of the Hill’s Dale Gribble would be proud. Exploring gets the player these small ‘Aha!’ moments which rewards hitting every nook and cranny. These references (without spoiling too much) outline awareness of years of culture, and they’re inserted organically. ‘Dad jokes’ often occur as well, such as when interacting with a scarecrow you’re treated to an “outstanding” groan worthy line. I came across certainly not Weird Al’ Yankovic, with dialogue that comes from his parodies. Velua is LOADED with personality there are constant pop culture references shamelessly thrown into the title. But besides adventuring with Coromon the player is given another ‘chosen one’ type quest to bring the main course to the table. The ‘trainer’ is outfitted with a Gauntlet, which allows them to carry exactly six caught Coromon and utilize modules that can further progress the story - such as a ‘Push module,’ that has a fun icon that looks just like the ‘Move’ icon from Golden Sun - which hearken back to HM’s from that other ‘mon’ series. From like-minded individuals/trainers that aren’t treacherously long or tedious considering you’re always where you’re meant to be. Researchers are tasked with documenting Coromon while travelling, and what better way to do that than with side-quests that teach you the inner workings of the game. This is a concept only introduced to Pokémontitles with the X and Y series of games, that Coromon included, and I’m here for it. When starting out as a Coromon Battle Researcher, there is a great degree of customization with the main character: a name, hairstyle, the slightly small but recognizable clothing style, and even gender designation is given to the player before you set out on your journey through the lands of Velua.
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